You don’t lose the income if you lose a region (only tested this on hard)Ģ.3. The geographer on heavens peek: Rumor says there used to BE an….Ģ.2. Next here are some small bugs and mistakes:Ģ.1. It might be useful to transform some of the dmg to the back lines if the frontline died in the battle. This seems kind of absurd if you run a rider company into a squad of ranged units with one rider. This is especially annoying with riders since you can’t snipe an enemie ranged boss as soon as the enemy has one rider. (Still I don’t know if this was intended or not). This leads to the problem that meele units are a lot weaker than ranged units. I’m sure this is intentionally but fighting a ranged platoon with 1 meele and the rest ranged with and all vanguard platoon is just stupid.
A little bit annoying is that there is no dmg overlap through vanguard/riders. I assume this is due to the randomly splitted dmg.ġ.3. I also notice that units can tank more dmg than they have hp. I’m not sure if this is intentional or if I was just unlucky 10 times in a row. If noticed that the leader seems to take less damage than other vanguard units (I’m looking at a vanguard only squad). Riders focus riders first while this makes sense and can be/should be this way it still would be nice if you get it into the helpġ.2. The style is really well made but there are some problems:ġ.1. I’m going to start with the fighting system. Since this is a long list i separated it into small segments. Now keep in mind that I absolutely love this campaign (I finished it 2 times now tried 12 times on hard) because I’m going to point out some things I disliked.
It is really fun even though it’s a little difficult to get into it (at least compared to AG). First of all I’d like to thank you for this amazing campaign (and for AG too).